first published on July 31, 2019 by Funker
“Please be advised that due to insufficient funding, the development of the Mavericks: Proving Grounds game has now ceased,” said a statement on the Automaton Games Limited website.
The game, which boasted a 1,000-player battle royale, has been incredibly-hyped and much-anticipated since its inception as Project X back in 2017.
The now-canned title was touted as the future of gaming, because it used SpatialOS, a cloud-based platform, that would allow for huge map sizes, astronomical player counts, and stunning features, because the game would be spread across multiple dedicated servers processing it at once.
SpatialOS, was created by a company called Improbable (not kidding). Mavericks: Proving Grounds is now the second SpatialOS-operated title to be cancelled in development this year. While large, cloud-based multi server maps may yet be the future of gaming, this failed attempt may have been too ambitious in its undertaking.
Funker Actual was onboard with the project and had this to say about it:
“I had actually purchased the pre-alpha several months ago, and tested it out for a few hours. It was very clear at that time, that this game was nowhere near close to being ready for beta, or even alpha.”
With as much hype and anticipation the failed project received, and now with the “how did this happen???” disappointment among investors and supporters, I firmly believe we are looking at the Fyre Festival of the gaming community.